How Do You Solve a Problem Like Video Game Piracy?

The right way to solve a problem like piracy?

Video game piracy is a beast that the industry just are not able to tame. Various techniques have been implemented to try and tackle this problem yet none appear to work. With pirated online video games progressively more easily accessible by the day, it poses a large hurdle for the industry and the one that the industry is determined to fracture. This article aims to examine many ways in which the video game industry attempts to overcome piracy and if those methods are effective. creative destruction hack

The main thing that Online video game publishers and designers must realise is that in their attempts to combat piracy they must punish the pirate without punishing the buyer. Many companies incorporated anti-piracy software on to the install disks. Buyers were getting the sense that they were being punished for what the pirates do. EA video games attempted to do this with the game ‘Spore’, they added DRM software onto the disk. That backfired and the game went on to be one of the most pirated games ever. That turned out that helps make pirates could bypass this software protection while consumers were forced to live with it. Publishers therefore must reward the customer for purchasing the game; this can be required for many ways. They could offer discount the sequel of that game when it comes out, offer free downloadable content or offer free merchandise with every order. One of the key reasons for piracy is that individuals demand more for money. More and more games are being released per year and the consumer only has a great amount of money available to spend on games. By offering a much better value proposition the consumer is more likely to buy the sport rather than pirate the software program. Punishing the pirates is possible through numerous ways nevertheless the traditional way of fining the peculiar pirate just does not work. Video games must play to their strong points; just recently EA game titles unveiled ‘Online pass’ which allows the consumer to a code to gain access to the internet play, a code has to anybody who buys a new backup of the overall game. The importance of this is that folks who pirate games are not able to use one of the main features in today’s games, online play. Of course people could still pirate these video games and use the web feature by only paying $12 to acquire a code; this allows publishers to get extra money from cutthroat buccaneers who would not consider paying for any section of the game. As another reward Ea games will get extra income from the used games market. Additional publishers such as Activision must take note, Contact of duty is famous for its online experience. If they can make use of this same method you will see people purchasing the sport rather than pirating it so that they can play online.

Make sure combat piracy is to merely make a good quality game with an increase of extended life. As explained earlier consumers will not see the value of paying full price for a game that might be great but only lasts 10-12 hours. By making a game of good quality and longevity the consumer will probably see better value and will be very likely to buy the game. If the specific were to evaluate a video game and realize it has not been worth their money they are very likely to pirate the game rather than before when they would not buy it and consequently never play it, this is due to the convenience and easiness of pirating nowadays.

Another point to consider for developers is which piece of hardware they should develop for. The Sony PlayStation 3 is notoriously hard to split and therefore pirated video games can not be used on that system. However, the Xbox 360 360 and the Nintendo can be cracked by any individual who has internet access and a good guide how to fracture the system. The LAPTOP OR COMPUTER needs no cracking at all and has become the pirate’s choice when choosing to pirate a game. Developers should assist these hardware companies to be sure that they are hard to crack or they could take a look at just producing solely on the Playstation 3 or xbox 3 as long as this trade off is a viable one.

Leave a Reply

Your email address will not be published. Required fields are marked *